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Gamification Weekly
So good news this week! I've been awarded a PhD for my research into gamification design. The thesis I submitted is entitled Achievement Unlocked: Investigating the Design of Effective Gamification Experiences for Mobile Applications and Devices. I'll make sure to provide a link to it soon, but in the meantime if you want to chat to me further about it then feel free to drop me a line via Twitter or my website.

This week there are some excellent articles for you to check out. The first is an excerpt from a book that looks at how digital games can inspire and motivate children. There's also another new book by Kevin Werbach and Dan Hunter available called The Gamification Toolkit. Zombies, Run! is now free-to-play and there's some research that looks at exergames and learning. Enjoy! 

★ NEWS

What if we prescribed video games to treat ADHD?

According to this article, one in five high school boys is diagnosed with attention deficit hyperactive disorder. Greg Toppo investigates how gaming may change that.

Fitbit files for $100 million IPO

Founded in 2007, Fitbit helped kickstart the wearable fitness market with its line of activity trackers and has recently filed paperwork for a $100 million IPO.

The Gamification Toolk - Kevin Werbach and Dan Hunter

A brand new ebook authored by Kevin Werbach and Dan Hunter is now available that provides a brief but comprehensive guide to building gamification experiences.

★ EXAMPLE

Zombies, Run! Now a free-to-play game

Zombies, Run! is an example of really well designed gamification. It's now available as a free-to-play game which means there's no excuse not to check it out.
 

★ RESEARCH

Designing a Collaborative Exergame for Families

This research investigates how exergames can be designed to avoid potential negative consequences of competition. An exergame is designed and evaluated.

Gamification: Content knowledge, literacy, and learning 

This article investigates how gamification offers the opportunity to combine content area instruction, literacy, and 21st-century learning skills in a learning environment.

★ ANOTHER CASTLE...

Growing up with video games (comic)

When you grow up with video games, you grow up in a lot of places.
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