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Gamification Weekly
Easter may be over but that doesn't mean there aren't a few leftover Easter Eggs still lying around... especially since April Fools' Day was last week. This week you can find links to two clever game-related pranks, an article that proposes not to gamify learning, and some interesting research on gamified language learning. Enjoy!

★ EASTER EGGS - APRIL 1, 2015

You can play Pac-Man on Google Maps right now

Visit Google Maps and click the Pac-Man link in the bottom left corner to play. For help visit the official site. It's almost as good as the Pokémon prank from last year.

Introducing PlayStation Flow

"A watershed moment in wearable tech", the PlayStation Flow lets you submerse yourself in gameplay. You can find out more information about it on their official site.
 

★ NEWS

Make a game out of learning (but don’t gamify it)

This article discusses how using gamification may undermine a real opportunity for games instead to radically, albeit playfully, transform education.

CodeFights scores $2.4m to turn coding practice into a game

CodeFights has raised funding to further develop a social game where developers can participate in “code battles” versus a clock or other opponents directly. Epic.

IKEA: Please stop playing hide-and-seek in our stores

Did you know that people play hide-and-seek in IKEA? After 32,000 people signed up for a Facebook event in Eindhoven you can imagine IKEA's response...

★ RESEARCH

Gamifying French language learning

This research explores the use of a mobile learning tool Explorez created for university students. It uses quest-based learning and augmented reality. 

Dressing activities as a game is enough to shift motivation

Or at least, that’s what this interesting study undertaken at Aarhus University found after removing all the game rules from a task and just presenting it as a game.

★ ANOTHER CASTLE...

Crowdsourced PhD funding

Here's a novel idea - crowdsourcing your PhD funding. Gerhard Molin managed to get his first semester funded this way so he could research games for learning.
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